Shadow Realms
An open-world fantasy RPG for PC and Xbox. We built the dialogue system, quest editor, and multiplayer co-op layer.
Explore titles where our code, art, and QA made the difference. Indie adventures, AAA expansions, and mobile hits all have a place here.
Each title shows a different part of our production range. Details matter.
An open-world fantasy RPG for PC and Xbox. We built the dialogue system, quest editor, and multiplayer co-op layer.
A casual puzzle game with more than 5M players reached. Our team handled Unity development, monetization, and live ops.
A real-time strategy title brought from PC to Nintendo Switch with a custom C++ engine and controller-first interface.
An endless runner with polished visuals. We led art direction, character rigging, and performance work.
A narrative adventure for PlayStation 5. Our QA team ran more than 2,000 test cases before launch across story paths, saves, and controller states.
The right tool depends on the game. We keep the pipeline practical.
Unity 2022 LTS, Unreal Engine 5, Godot 4, and proprietary C++ engines.
Netcode implementation and asset pipeline tools keep teams moving through production.
Automated performance tests catch frame-time issues before they reach certification.
CS MONEY joins projects at the point where a clear technical choice can save weeks. We map the risky systems, build a small proof, and give the team something real to test.
That approach shaped Shadow Realms' quest tools, Starship Commanders' Switch controls, and Chronicles of the Void's test plan. Small decisions compound.
"The quest editor gave our designers room to work without waiting on engineering. It changed the pace of the whole team."
Gaynell Pattyson, Design Director
CS MONEY joined during a difficult platform transition. They found the control issues quickly, explained the trade-offs clearly, and helped us ship with confidence.
Clube Hagadone, Executive Producer at Northline Interactive
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